Recording Links:
Recording: [coming soon]Transcript: [coming soon] https://drive.google.com/file/d/1x0_618eizJLOG7wq9sK76tlLbt1mxj_o/view?usp=sharing
Transcript: https://drive.google.com/file/d/1r5c03YD7Z9NHjbOLV5EpK-hVkGVsEaN7/view?usp=sharing
Slides: https://docs.google.com/presentation/d/1cUCsYW1NT1vWcnlINHXY3xRiCOnm3YUp0OZ7s3tsL_I/edit#slide=id.p
Agenda:
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Welcome
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Recap of December AI Planning session and roadmap for 2024
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Documentation Update
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Designing Games to the Learning Objectives, and Getting Them Built
Matthew Harrington will speak about his background in game design and how he applies that to building educational games.
What are the core tenets of good game design?
How are educational games different? How are they the same?
How do we build games that meet our learning objectives? And when we choose games over other mediums?
He’ll also speak about the process of getting the game developed as a semi-technical learning designer.
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Other business / Open Agenda
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Minutes:
00:05 - 00:09: Welcome and Introduction
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