Design and engineering work is distributed.
Decision making is centralized.

The three part-time Paragon Leads act as owners and facilitators. They partner with designers and engineers via the #paragon-working-group and the weekly Paragon Working Group Meeting to coordinate work and make decisions on the direction of the system.

Work is cataloged on the Paragon GitHub Project by Paragon Leads and the Experience Team. Work is completed primarily by Engineering Squads in the course of their work and through blended development initiatives lead by the Paragon Leads.

note

Refer to Nathan Curtis’s Team Models for Scaling a Design System for a more thorough exploration of governance models. The image here is adapted from Nathan Curtis' work.

Refer to Nathan Curtis’s Team Models for Scaling a Design System for a more thorough exploration of governance models. The image here is adapted from Nathan Curtis' work.

Part-time Paragon Leads

Product Lead

Design Lead

Engineering Lead

vacant

Gabriel Weinberg

Design resourcing escalation path: Michael Leary

Adam Stankiewicz

Engineer resourcing escalation path: George Babey

Paragon Working Group

The Paragon Working Group is an informal group of volunteer engineers and designers who meet weekly at the Paragon Working Group Meeting and discuss issues in #paragon-working-group Slack.

Roles and Responsibilities

Product Lead

(vacant)

Technical Lead

Adam Stankiewicz

Design Lead

Gabriel Weinberg

Paragon Working Group

(informal group of engineers and designers)

Engineering Squads

Writing and maintaining UI components is a core part of User Interface Development. We want to foster and encourage a culture of writing components needed by a given team, to a standard level of maturity, and then introducing those components directly into the Paragon ecosystem for sharing and re-use.

This development should be done in tandem with, and under the design and technical guidance of the design team and Paragon Technical Owner to ensure that components are as mature and effective as possible.

Squad Designers