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The following page summarizes a few key discovery exploration areas for mobile applications that have low-bandwidth, global access, or expanded accessibility as key core experience ideas.

General & Emerging Capabilities - Offline Mode

Mobile Discovery: Low Bandwidth, Offline Mode, Expanded Access Application Trends

Discovery: Offline Access Mobile Capabilities
Mobile applications with a focus on low-bandwidth usage, global access, or expanded accessibility tend to support the following items:
  • Lightweight size

  • Data conservation tools

  • Customizable saving options

  • Progress indicators for downloads and storage

  • Data syncing on network restore

  • Frequent caching

  • Seamless offline to online transitions

  • Increasingly, machine learning algorighms to predict data needs and usage patterns

Google’s Next Billion Users Plan

Case Study: Android Go - Next Billion Users Plan

Case Study: Android Go - Next Billion Users Plan
Global mobile access appears at time to result in specialized ‘lite’ versions of applications, but larger technology companies seem to back off these efforts often after a few years, citing the improvements to their full applications. DRM limitations have seemingly hampered interesting offline download and sharing functionality, but a general lesson to learn here for Open edX is a relentless focus on performance optimization and where possibly opting for cached offline views for content over web views not optimized for mobile consumption.

Accessibility Focused Applications

Case Study: Accessibility Focused Applications

Case Study: Accessibility Focused Applications
Through an initial exploration of a few accessibility focused applications (Natural Reader, SeeingAI, Field Museum for All), a few areas of interest / exploration surfaced.
  1. Exploring how AI / Software might lower the cost of Video Audio Descriptions / Multi-Lingual Transcripts

  2. Improved Font Sizing for Readability

  3. Visual Exploration of Course Structure (as opposed to linear outline approach)

  4. Learner Check-Ins (Progress / Motivation / Sentiment / Feedback)

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